Main Wow Gold Assist – A Basic Guide

September 9, 2008 by dzhdiv

wow gold

What is Assist?
There is a command /assist in this game, it’s shortcut key is “F”, and it lets you select the target of your target.
For example: if friend A is wow gold attacking mob B, you can target friend A and press F, then u get mob B as your target.
So, Assist is when you target the same mob as the person you are assisting.
Why Assist?
To assist is to gain efficiency and viability.
If you’re in a battle with multiple mobs, it is logical to try to bring down the mobs one by one. In group work, to concentrate your firepower is very important. Instead of every party member tries to solo her/his mob, you will want to concentrate your firepower on one mob first, then move on to the next one when the previous one is dead. By assisting, you are killing mobs faster and therefore reducing overall damage taken.
Asssist allows also the wow gold tanks to hold aggro on the other targets which are not being attacked easier. And making the healers jobs easier as they now can concentrate on the tanks.
Assisting should be used in almost all kinds of groups. Even in a 2-man group, when you face more then one mob, the idea of assisting is still valid: you take down one mob as fast as possible, thus reduce the damage done to the group in general; in cases mobs can run, instead of two runners at the same time, you have only one runner to deal with. Even in a raid like in Strathomle, you can still assist the MA on the elites while the mages are AoEing the non-elites.
What is Main Assist (MA)?
So, who will then decide which of those mobs we should kill first and in what sequence we should kill them? More experienced players will designate a Main Assist in group works. A Main Assist (MA) will decide the target of the group.
All a Main Assist (MA) does is target your groups target. If we say a group leader is the general of a group, a MA is the true director during a fight, and MA is the most hard roll to play imo.
Example: Mob A and his wow gold buddies mob B and mob C are attacking your group, and they all look alike and stick close to each other. Mmm… what is the first target now? Wait, Bob is our MA, by selecting Bob and press F, you get Bob’s target. Mob A dies fast; then Bob choose mob B, you choose Bob and press F, then start to attack mob B; Mob B dies, Bob choose mob C ….. And you know that Bob usually pick up the Main Tank’s first target as his very first target.
What does an Assist macro do?
Assist macro is the way to gain nicety, so during a messy fight, you will be sure that you do choose the right target.
When the group is formed, Bob is designated as Main Assist. Each group member creates a macro as follows:
1. Press
2. Choose ‘Macros’
3. Choose name and button image
4. Edit macro text to read ‘/assist Bob’
5. Save and close
The macro can then be assigned in the key-bindings menu to ‘F’, or dragged to the toolbar as a button.
So during the fight, you do wow gold not need to select Bob to get the mob. Pressing ‘F’ or clicking the macro button is enough.
Which class or who can be a better Main Assist?
Preferably one that can take a few hits; one that does not switch target often; one who is more experienced; one that is quick-minded but still stubborn as hell and won’t change target until the chosen mob us dead.
Rogues might be the best assist class. The rogue *won’t* be changing targets much (otherwise he wastes combo points). They have also skill to use if they steal too much aggro from the MT.
Paladins aren’t best choice if they have to stop to heal the others sometimes. But they are great to take damage. So if there is more than 1 or 2 pallies in your group/raid, why not a pally.
A hunter can also be a very good assist, as they have a better overview of the fight, and the big hunter’s mark which can make the target clear. Provided: the hunter has no duty to get aggro off the mobs on the priest, or whatever can make them change target during the targeted fight; And, he should never try to steal aggro from the MT, as it involves too much moving between the fighting spot and the hunter. That is why I think close range melee class is better then casters.
A warriors can only be the MA if he does not MT or OT (’Off-Tank‘). A warrior has the skill to grab aggro on more than one mob, which is better used when they switch targets constantly in order to hold aggro, for example when adds comes and the OT needs to react. So, the warrior is not normally considered the MA (Main Assist) because of his possible multiple targets. Because warriors can take a lot of punishment they may engage two or three mobs at the same time, they will switch targets to gain agro if the raid or group lacks crowd control, thus tanking 2 maybe 3 mobs at a time. In a group where there is one warrior, he will usually be the MT. In a group where there are 2 or more warriors, the non MT warrior(s) still need to change target (eg to run to the priest the get the aggro off him, or aggro any add or lose mobs in situations when MT can’t react much).
Other caster classes or healing classes are not good to be a MA in a full 5-man group or raid. A Mage might need to re-sheep the sheeped mob, so he needs to change target during a fight and is not suitable to be MA, for example. But in 2-3 man grinding parties, even a preist can be the main assist: a ShadowWord:Pain is a very nice icon for the others to know which mob is the main target, works as well as a hunter’s mark.
Why your Main Tank shouldn’t be the Main Assist?
Provided your MT (Main Tank) has the skills to grab multiple aggro, the MT and the MA should always be 2 different people. This is because the MT will never be targeting the same mob all the time. He will need to constantly rotate between each of the mobs on him to keep building threat on each of them. If he sits there attacking the one mob that everyone else is attacking then as soon as a heal is cast every other mob will run straight at your priest.
To know this about the MT is wow gold important. This way the MT wont have his party complaining that you keep switching target and they don’t know who to attack. What they need to do is to assist the MA, not the MT.
But this is not set in stone. Different groups will have you assisting in different ways. Some groups will make the main tank the focus of the assist macro, others will have a separate “main assist” character. Bottom line – You will need an assist macro. (credit: Zarek)
But how can I do an Assist macro or whatever?
Quick and dirty option:
Target the designated main assist and press F.
Better option:
Create a macro (see ‘What does a Assist macro do?’):
/assist Bob
You will replace “Bob” with the name of the designated character everyone is assisting. Then you will create a macro, and a button to use the macro. What this does is to cause your target to be the mob which the character has targeted. So if everyone uses the assist macro, everyone will be attacking the same mob. You may need to click the button several times. And you’ll need to click it again after each mob dies.
At the start of a run, type “/macro” and change “Bob” to the name of the designated assist. All you need do now is to hotkey the assist macro, or drag the icon to your taskbar, and you’re set.
Super option:
Get the add-on called Assist Helper.
AssistHelper makes assigning main assist and using assist effectively a lot easier. It allows you to bind a number of special functions, one of which is a key to select who you will be assisting (I use ALT-F) and another is to assist the character you have defined with the other key (I use F for this).
This saves having wow gold to edit the macro above every time your in a group and want to assist a different character than the previous day. This still leaves the original assist functionality (the F key) as it was before as long as you don’t use the same key binding for one of the new abilities.
You can download Assist Helper from here
How to be a good Main Assist
Knows your MT. A MA needs to work closely to MT. MA needs to know the MT’s first target, as it is the one MT has most aggro on. Trust the tank is doing his job and will take care of the adds so you don’t run to them.
Set your assist macro to your MT. Dont break the sheep/cc before your MT.
A Main Assist is NOT a tank, try not to steal too much aggro from your MT.
Be quick. Target fast and target right.
Be stubborn. Stick to one target until it is dead.
Always kill the softest targets first and the hardest targets last. The softest targets usually have the highest DPS and utility (mages, etc.) and are easiest to kill. The next softest targets are healer types and then come the ranged guys and lastly the melee folk. When fighting bosses, it is usually best to kill their henchmen first then focus on the boss – these are cases when MA do not attack the MT’s first target.
What you need to know to assist the Main Assist
After the fight has started and the MT has grabbed agro on the mob, everyone who is NOT the Tank should assist the Main Assist. The biggest novice mistake anyone makes is to abandon the Main Assist and start duelling with non-agro’d mobs. Grouping is not about seeing how many mobs you can fight at once. It’s about being fast, efficient, and safe. Target the mob that your main assist is attacking, and help him kill it as quickly as possible.
If the MA has not yet selected a buy wow gold target yet, keep /assisting him until he does. He is most likely allowing the MT time to build aggro.
After /assisting, it is worth checking the de-duff icons of the new target. If the target shows a sheep, sap, shackle or sleep de-buff, hold fire. The MA may have been tabbing through the targets to find the next one. /assist again, until the MA has selected a good target.
The Healers should look out for the Main-Assists health a bit as well.
Complains a Main Assist or everyone might get:
You are not targeting fast enough;
You have no target;
You change target too often;
You are eating popcons during a fight or talking to your wife which TV program you are gonna to watch later.
Main Assist is a culture
Using MA tactic well is a question of habit. It needs a lot practice. It is more realistic to try it among guildies or ppl you often group with. MA is a culture or tradition in a guild. No matter what, the /assist command will for sure open a new window to the game.

Wow Gold wOW gOLd wOw GolD wOw gOld woW goLd woW goLd wOW GOLd WoW GoLD

Wow Gold From Levels

July 18, 2008 by dzhdiv

wow gold

This is a guide made specifically for wow gold rogues and will help out your leveling tremendously.

Next thing we want to focus stock blog on is equipment that you can use at level 30. I’m not going to tell you which equipment you must have as long as you remember you want to have high DPS and a good crit chance. Any equipment that helps out that bottom line would be good to use.

Now we are off to the different grinding spots!

It also will give wow gold you great places to grind as well as make you tons of extra gold while power leveling to level 70.

First things first, here is a list of items that you will find very useful wow gold while grinding and will help reduce cooldown time between fights as well as helping you dish out the most DPS you can while grinding:

Assassination
2 points in fuzhou Remorseless Attacks
5 points in Malice

Combat
5 points in sport blog Lightning Reflexes
2 points in Sinister Strike
3 points in Backstab
4 points in Dagger/Dual Wield Specialization

Frost Oil x 4
Instant Poison x 20
Thistle Tea x 5 – helps a lot whenever you website promote are in trouble because it will help you kill things quicker. Great to use whenever you are fighting 2 mobs at the same time.
Soothing Turtle Bisque x 20 – This gives you +8 Stamina (80 more life) and +8 Spirit, nuff said.
Bandages x 20 – You can probably figure this out.
Healing Potion x 5 – Same goes business with these.
Next thing we need to analyze is what spec you want to use when grinding. Just remember this really is just a base as you should see what you would rather use that would fit your playstyle better:

30-34 – You have a couple of different game blog choices here. Vul’Gor Ogre Mound in Duskwood (west of the road leading to STV), you could also grind on the Tigers and Panthers while doing the mastery quests from Nesingwary’s Camp in STV (of course, you might want to avoid this area if you are on a PvP server as you will more than likely be ganked a lot.), Last but not least there is Dustwallow Marsh which might be a little bit safer than STV, you can grind on the tons of animals there and also get tons of leather from skinning.

34-36 – Stanglethorn Vale at Lake Nazferiti, you can grind on the Venture Co. Geologists and Mechanics. They tend to drop a decent amount of silver per kill (around 2-3) as well as green drops.

36-39 – Arathi Highlands you can wow blog grind out your heart’s content at the different Elemental binding areas. They tend to drop great cash and some items that sell on the AH pretty well. Only downside to this wow gold is the elementals are immune to poison so DPS might be down a little bit. On some servers these areas are camped 24/7 so you really want to see if there are people there already before getting started.

38-42 – Another great place you can grind is Badlands. There exam blog are tons of animals everywhere which you can quickly kill and skin. Just make sure you have tons of room in your bags for all the vendor trash you pick up.

39-44 – Tanaris just south of Steamwheedle Port is a car blog beach that is covered in turtles which you can grind on and skin. You can make an extra 15g an hour while grinding these. Every little bit helps! )

If you play a WoW rogue and have a guide that house blog you have written and you would like to see it on this website please feel free to drop me an e-mail to get it listed on this site.

Be sure to bookmark this page pc blog and check out the other guides to improve your powerleveling your Rogue and other World of Warcraft characters.

TenTonHammer’s WoW Gold Guide to The Arcatraz

July 1, 2008 by dzhdiv

wow gold

This week I explored another of the instances in Tempest Keep in wow gold Netherstorm, this time The Arcatraz. The Arcatraz is the most difficult 5 man wing in the Tempest Keep in Netherstorm. It is located far above the other instance of the Tempest Keep, and has some pretty heft requirements before you can enter it. First to get into it you have to complete a quest chain that involves visits to Mechanar and Botanica, and then you need to equip yourself to be able to handle the instance itself. Many of the MOBs and the bosses are far more difficult than any you will have faced previously in a 5 man. You and your group need to work together and be almost perfect to be able to fight your way through the instance to defeat Harbinger Skyriss. Getting to Tempest Keep and finding a group Tempest Keep is located at the very south east tip of the Netherstorm zone in the Outlands. There is a small neutral town located nearby with a place to repair, a flight point and a meeting stone, but not much else. The Tempest Keep is located just off the edge of Netherstorm and you need to have a flying mount to reach it, since Warlock summons do not work nearby. This means that you MUST be level 70 to get there. The Arcatraz is the instance far above the other ones in the sky. Quests There is only one real quest in The Botanica and it wow gold is to find a way into Arcatraz. Seer Udalo – Find Seer Udalo inside the Arcatraz in Tempest Keep. The Seer can be found dead, just before the final boss. You can inspect his body to complete the quest. The Second and Third Fragments – Obtain the Second Key Fragment from an Arcane Container inside Coilfang Reservoir and the Third Key Fragment from an Arcane Container inside Tempest Keep. Return to Khadgar in Shattrath City after you”ve completed this task. The fragment is located just after the first boss to the side of the large room full of giant void walkers. Trash MOBs There are many difficult and varied trash MOBs in thewow gold Arcatraz. The most difficult that must be watched for are: Arcatraz Sentinel ?CThese start off all fights appearing dead, however when you get close they “wake up” and attack you. They randomly attack people in range for 1000 arcane damage while they are alive and for several seconds after they die. They also explode once they are ready to die hitting everyone in melee range for about 4k damage. Protean Spawn ?C Located around the instance are dead Blood Elf corpses. When you get to close to them or attack at a distance they will spawn two protean spawn worms, that attack for a small amount of damage but explode upon death for up to 2k in an AoE. Negaton Warp-Master – These look like giant void walkers are easy to deal with if you keep them moving. If left in one place they put a glowing purple aoe at their feet that heals them and increases their damage by 250 per hit, that stacks 10 times. Death Watcher ?C Places a debuff called “marked for death” on players, and if the death watcher is not killed within the count down time for the debuff, anyone with the debuff will take 5,000 damage. The count down is 30 seconds. Gargantuan Abyssal – These Giants are located late in the instance and call down meteors on everyone around them. The meteors are much like the ones in AQ40, in that they do an amount of damage divided by everyone in range. This means everyone must cluster around the tank. Zereketh the Unbound Zereketh is the first boss you will come across in Arcatraz and appears similar in shape to a giant void walker. As a shadow based demon you can guess the type of damage he does, so having a large amount of shadow resist can help in this fight. Seed of Corruption – The same as the Warlock spell, cast wow gold on a random target in the group. Shadow Nova – This is a large AoE blast centered on Zereketh, that hits for about 2200 and does a long distance knock back. The AoE only effects those within about 30 yards and LoS, so can be avoided. Void Zone – Zereketh created void zones at random spots around the room, that appear as black holes on the floor. Anyone in the void zone will suffer about 1200 shadow damage per second. The fight mainly involves having the tank fight Zereketh with his back to the wall so that he can avoid getting knocked back. The best place is next to one of the corners in the room so that the DPS players can step around the corner as shadow nova is being cast to avoid the damage and knock back. The tank will also very likely need to move at least once during the fight as inevitably a void zone will be spawned where he is tanking. All ranged DPS and healers should stay at max range to avoid the shadow nova and be prepared to move if a void zone appears near them. Also since Seed of Corruption can not be dispelled it is best to spread out and to try to keep everyone at max health. Dalliah the Doomsayer The second boss that you should fight is Dalliah the Doomsayer. I say “should” as you can fight the third boss first if you like as they are in the same room. Due to his abilities though, fighting Dalliah and clearing the room of her first is the better option. Healing Debuff – Places a very nasty debuff on the player with the most aggro (MT) that heals her as well as the player whenever they are healed. It is not dispellable. Whirlwind – What seems to be her favorite attack as she does wow gold this very often. Hits everyone in melee range for up to 3000 damage per tick. Heal – As soon as she is done her whirlwind attack she will heal herself. It is a 2 second cast time though and interruptible. The fight is a timing based fight. The tank just needs to hold aggro and then when a whirlwind starts, everyone needs to clear out of range, including the tank. While the tank is out of range everyone should stop DPS as she is immune to taunt and aggro must be controlled carefully or she will switch targets. As soon as the whirlwind has stopped someone needs to interrupt the heal that she starts to cast. The healing debuff should always be placed onto the tank, as they will have the most aggro. Because of this the Tank should not have HoTs on them, and you must stop healing them, this include Vampiric Embrace from Shadow Priests. A priests Shield is effective at this point on the tank as it is not healing and will save some of their life. As soon as the debuff fades you must heal the tank to full health and prepare for the next debuff. Keep the tank at full health between the debuffs and they will not go down in the timeframe that you can not heal, it even give you a chance to get some mana back. Wrath-Scryer Soccothrates The third boss is Wrath-Scryer Soccothrates, who is in the same room as Dalliah. He has several nasty abilities that make it better to fight him after she is down though including a random charge. Charge – At random intervals he will knock back everyone in wow gold melee range to charge a random player. When he does so he will leave a wall of fire from his starting to ending point that will hit anyone in it for about 2000 damage per tick. Flame Shock – Hits target for 2k fire damage and leaves a DoT on them. Immolation – Hits everyone in melee range for roughly 400 damage every 3 seconds. The main thing to worry about in this fight is to spread out to avoid having more than one person hit by the flame wall when he charges a random person. His knock back and random charge does not reset his aggro table so he should return to the tank immediately after charging. The fight is basically a full out DPS fight to down him before his flame damage kills everyone. Fire resist on the melee players that need to be in his immolation aura is extremely helpful, but not necessary if players are good at stepping out and bandaging before they get to bad. This saves the healer a lot of mana for the MT and times when others get too low. Harbinger Skyriss The forth boss is Harbinger Skyriss, who if you have ever been to the Temple of Ahn”Qira you will recognize him as a clone of the Prophet Skeram. The fight however is not just against Harbinger Skyriss, instead you must defeat 3 preliminary mini-bosses first. The 3 mini bosses are essentially buffed versions of mobs that you have fought in the instance before and are set lose 1 at a time. If you finish each off quickly you should have a brief amount of time between each one and be able to enter the next fight at almost full health and mana by eating and drinking. After the first mini boss an NPC will spawn that will help you. He is Millhouse Manastorm and is a gnome mage that was imprisoned. Now that he is out, he’’s pissed and ready to help anyone. You should do your best to keep him alive as he adds a significant amount of damage to the fight. Once you defeat the three mini bosses and get to the Harbinger, he has the following abilities: Mind Flay – A random target huge damage over time channeled spell, inflicts roughly 1800 damage per tick for 3 ticks and stuns them for 2 seconds. Dominate – A short duration mind control, that hits a random player in the group. Fear – A random target fear of one party member..

How will things shake out in the East?

March 9, 2008 by dzhdiv

The East might be least, but it’s wow gold the home of two of the NBA’s very best teams — plus King James and Superman.

So to avoid charges of West Coast bias, let’s take a closer look at how cheap wow gold are shaping up in the Eastern Conference with just six weeks to go in the regular season.

What did Wednesday’s game between Detroit and wow tell you about the battle for East supremacy?

Henry Abbott, TrueHoop: I don’t think it tells us all that buy wow gold. Before, during and after this game we knew Boston was extremely likely to finish the season with the best record in the entire league. We knew they would be confident against any opponent. We knew they would perform at a high level.

What we still don’t know is who would win a playoff series between google排名 and Detroit, or Boston and Cleveland. Watching that will be the fun part.

Mavs add All-Star point guard Jason Kidd

February 26, 2008 by dzhdiv

Jason Kidd returns to the Mavericks wow gold with the singular focus that drove the latest trade to shake the NBA. It’s all about a title.

“That’s all I want – to win a championship,” Kidd said Tuesday shortly after arriving in Dallas. “It’s not guaranteed, but you want to play for it. When you take the floor with the Mavericks, you’re on that path to win a championship.”

You knew the trade was coming. You just didn’t know how it was going to get there. Just like one of his trademark passes, the Kidd trade was delivered in unexpected fashion.

The eight-time All-Star point guard returns to the power leveling franchise of his NBA birth after the seven-player deal with New Jersey was finally consummated Tuesday morning. After six days of twists and turns, the Mavs dealt Devin Harris, Gana Diop, Trenton Hassell, Moe Ager, Keith Van Horn, a pair of draft picks and cash to acquire Kidd, Malik Allen and Antoine Wright from New Jersey.

The Mavs re-signed Van Horn, who hasn’t played since the 2006 Finals, to make the deal work financially. To make room for Van Horn, rookie forward Nick Fazekas was waived.

“This is hands down the most unique transaction that I’ve even been involved in,” president of basketball operations Donnie Nelson said. “Ever.”

Added owner Mark Cuban: “It’s been the most interesting, wow power leveling unique trade we’ve ever done, and we’ve done some doozies.”

The Kidd deal is the latest in a series of blockbusters that reshaped the stout Western Conference. The Lakers were the first to strike, acquiring Pau Gasol from Memphis. Phoenix followed suit with a high-risk, high-reward swap logo design of Shawn Marion and Marcus Banks for Miami’s Shaquille O’Neal.

“We don’t have a big window in our minds with this team,” coach Avery Johnson said. “Just like San Antonio and Phoenix and the Lakers and Houston, lots of teams on down the line, it’s a short window. Some teams younger may have a bigger window, but we’ve just have a small window.”

Johnson said Kidd will help close games and the series strong, and, hopefully, playoff series. Dirk Nowitzki agreed this is the time to get it done.

Hello world!

February 26, 2008 by dzhdiv

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